![]() Because the player cannot predict which cards will be presented as rewards, they must build their deck "on the fly", trying to develop potential combinations and synergies between cards and other gameplay elements, while at the same time avoid diluting their deck with cards that do not work as well. There also may be mechanism to remove cards from the deck, or to update a card already in the deck. As the player progresses through the game, they gain the ability to add cards to this deck, most often through either a choice of one or more random reward cards, or sometimes through an in-game shop. Most roguelike deck-building games present the player with one or more playable characters, each character having a pre-established deck of cards that are used within the game, typically in turn-based combat. ![]() A roguelike deck-building game is a hybrid genre of video games that combines the nature of deck-building card games with procedural-generated randomness from roguelike games. ![]()
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